I'm a software engineer interested in understanding systems and improving them through careful design. In particular, I'm drawn to reverse-engineering, performance, compression, tooling, and compatibility, and I enjoy working with projects where efficiency and design tradeoffs are key. I’m currently a student at Tufts University, studying computer science and computer engineering.
Most of my work to date lives in the Minecraft ecosystem, which I use as a real-world environment to explore these ideas by making mods, libraries, and tools for developers. I'm motivated by continuous learning and by the challenge of making software faster, smaller, and more adaptable.
technical focus
- languages: Java, Kotlin, C, C++, JavaScript, Rust
- systems: JVM, Gradle, macOS/Linux, Git/GitHub, OpenGL, WebGPU
- domains: optimization, build automation/tooling, compatibility via dynamic abstraction
selected work
- Omnilook - ultra-lightweight cross-version freelook mod
- DEFLATE encoder - kotlin implementation focused on compression ratio and algorithmic understanding
- Build tooling & automation - heavily optimized Gradle buildscripts and CI/CD pipelines for Minecraft modding projects